2009年5月6日星期三

psp demos - End of level bosses await intrepid heroes

In February Sony unveiled a batch of new titles to help the PSP combat market pressure from Nintendo's new DSi and Apple's iPhone, including new LittleBigPlanet and MotorStorm games from internal studios, and third-party support from the likes Ubisoft's Assassin's Creed and EA's Rock Band.



End of level bosses await intrepid heroes with a multitude of guises and deadly attacks while enemies, spread throughout each stage, possess much greater levels of intelligence and more powerful attacks. So now more than ever it’s imperative that players work together as a team and find ways to overcome the challenges and obstacles that stand between them and victory.



Developed by Sony Computer Entertainment's Worldwide Studios, Japan Studio, Patapon 2 marks the return of the beloved 2D platform-action and rhythm game where players command a colorful tribe of Patapons, a fearless group of quirky eyeball warriors,psp demos, through a series of challenging quests in an unfamiliar land. Building upon the distinct combination of action and rhythm-based gameplay introduced in the critically-acclaimed 2008 original, players must utilize various combinations of drumbeats to command the Patapon to march, retreat, attack, defend, charge, and use magic in the quest for victory and finding Earthend. Patapon 2 is available now in a digital only format for $19.99. Consumers can purchase Patapon 2 at retail stores in the form of redeemable voucher cards or purchase directly from PlayStation Network.














Sony is confidently taking control of the PSPs direction, letting publishing partners know what doesn't sell following consumer feedback.



",psp games;The fruits of the labour is pouring out this year, and we've been talking about it a lot, but we've only mentioned about the first half of the line-up," said Koller. "There's another half to maybe three quarters that we're going to be announcing in the months leading up to E3. There's a lot of big franchises to come."



"They haven't demanded as much new IP, they have demanded larger franchise games that are unique for PSP, and they don't want ports," revealed Koller.







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