2009年5月3日星期日

psp games - After many many many many many months

drk||Raziel a frequent member of the Dcemu chatroom has released a news update of his work on his Dreamcast Emulator for Windows and Soon PSP and Maybe Even Xbox and PS3,



Heres the full newspost:



After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( hah !)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later



*edit #1*



Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets



VLF.Draw_Waves()

-Custom Waves can now be displayed [VLF.SetCustomWave()]



VLF.DrawOptions()

its possible to print custom options



VLF.DrawClock()

added an option to adjust the time shift



This is encouraging news and even better that hes thinking of porting to Wii, PSP, PS3 and Xbox and also a Pandora Port is likely, Give your thoughts on this emulator via comments.



VLF.DrawText()

-you can display arrows by using

VLF_ARROW_UP

VLF_ARROW_DOWN

VLF_ARROW_UP_DOWN

instead of selected

E.G

VLF.DrawText(0,psp games,0,VLF.Font ,"VLF lib 0.3",psp demos;,2,3,VLF.Text_Color,V LF.Shadow_Color,VLF_ARROW _UP_DOWN,false)





*edit #2*



To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed



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